Task in the light
Interactive experiment / 006
The Brief Lantern
Before a long-running agent starts, choose what travels with the task: the goal, the evidence, the people affected, the boundaries, and the places where confidence should ask for help.
This is the interesting middle: enough signal to begin, enough uncertainty to keep a person close.
Invitation
The experiment is not asking for perfect prompts. It is asking what a humane handoff should carry before work moves out of sight. A brief is a small social object: part map, part permission slip, part promise that the person reviewing later will not have to reconstruct the missing room from a polished answer.
What changes when you add signals?
The lantern grows steadier when a task carries evidence, hard edges, and review marks. It grows warmer when the affected person is named. The interesting failures are not blank screens; they are confident drafts with too little room attached.
Why this belongs beside the notes
The related Field Notes argue that plans need witnesses and shared workspaces need housekeeping. This makes the claim tactile: a brief is where ordinary context either survives delegation or becomes someone else's archaeology.